Assetto Corsa Ford Mustang Download
Cars for Assetto Corsa. Collection of quality car mods. All mods tested in Assetto Corsa 1.9. To install mod just copy the folder to C: Program Files(x86) Steam SteamApps common assettocorsa content cars. Sound by Orbit4L (i do not find the true V8 6.2l SOHC 16-valve sound bank and after a long hesitation i decided to not use the sound of the Ford Mustang 2015 from Kunos (which has the same engine) but with a exhaust sound out much sharper than the F-150, so i finaly use the V8 6.0l LS7 (who equip by exemple the Hennessey Venom GT) then i. 2020 by Assettoland. DISCLAIMER: Most of the cars added to this website is made by other modders and teams and not by Assettoland. If you mean your mod should NOT be on this website, send us a message by using the 'contact' form and we will remove it as soon as possible. Download game Assetto Corsa Mobile APK latest version 1.0 for android devices. Assetto Corsa is now on Google Play. Ford Mustang 2015 - Chevrolet Corvette C7. Posted Sep 15, 2020: FORD MUSTANG BOSS 302 LAGUNA SECA (2in1) v1.3 by Alberto Daniel Russo updated/edited by aphidgod. Posted Oct 11, 2018: FORD MUSTANG BOSS 302 POLICE 2010.
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Collection of quality car mods. All mods tested in Assetto Corsa 1.9. To install mod just copy the folder to C:Program Files(x86) Steam SteamApps common assettocorsa content cars. Don't forget to delete previous version.
Latest updates on Main Page
Sports cars
- 1480kg
- 308HP
- 422Nm
- 1300kg
- 374HP
- 364Nm
- 1212kg
- 321HP
- 390Nm
- 1184kg
- 356HP
- 402Nm
- 1455kg
- 276HP
- 374Nm
- 1350kg
- 308HP
- 375Nm
Seat Leon TDi + Cupra R + GrN
Version 5.0 (15.04.17)
384- 2650kg
- 340HP
- 400Nm
- 1830kg
- 500HP
- 520Nm
- 1595kg
- 315HP
- 410Nm
- 0-100: s
- km/h
- 1035/980kg
- 75.5/178HP
- 116/255Nm
Ford Sierra RS500 (Gr. A)
Version from Race Department
387- 1440kg
- 402WHP
- 478Nm
Caterham Seven 165 2013
Version from Race Department
67- 950kg
- 204WHP
- 193Nm
Ford Mustang Boss 302 Laguna Seca
Version 1.0from Race Department
365Caterham 7 Super Sprint 1995
Version from Race Department
136Lamborghini Diablo SE30 Jota
Version from Race Department
320- 490kg
- 220HP
- 128Nm
- 1103kg
- 486HP
- 643Nm
Honda/Acura NSX (R) 90'
Version from Race Department
783Supercars
- 1360kg
- 1360HP
- 1371Nm
F1
Williams FW19 1997 VRC
Version from Race Department
125Ferrari F310B 1997 VRC
Version from Race Department
103- 600kg
- 850HP
- 366Nm
- 505kg
- 660HP
- 380Nm
VRC Williams FW37 2015
Version from Race Department
209FC1 2009 Williams FW31
Version from Race Department
347- 600kg
- 855HP
- 365Nm
- 600kg
- 850HP
- 366Nm
- 0-100: 2s
- 300+km/h
- 540kg
- 675HP
- 420Nm
Race cars
- 1120kg
- 550HP
- 638Nm
Jaguar XJ12C Broadspeed
Version AC 1.9 fix (16.03.19)
118- 920kg
- 160HP
- 180Nm
Formula Student UCM 2016
Version from Race Department
104- 903kg
- 599HP
- 645Nm
- 749kg
- 490HP
- 577Nm
Chevrolet Corvette C6R
Version from Race Department
237- 1605kg
- 414HP
- 400Nm
- 71+kg
- 31+HP
- 21+Nm
- 1055kg
- 335HP
- 400Nm
- 1150kg
- 330HP
- 410Nm
KRB Audi S1 Silhouette
Version from Race Department
170- 1220kg
- 574HP
- 614Nm
- 900kg
- 430HP
- 620Nm
Toyota Corolla Altis VLN SP3
Version from Race Department
186- 556kg
- 210HP
- 272Nm
- 0-100: --s
- 230+km/h
- 1340kg
- 315HP
- 425Nm
- 1500+kg
- ~800HP
- >800Nm
- 660kg
- 617-1472HP
- 392-699Nm
- 1280kg
- 340+HP
- 400Nm
- 0-100: 4s
- 250+km/h
Volkswagen Polo WRC 2015
Version from Race Department
344- 1030kg
- 235HP
- 313Nm
- 1040kg
- 500HP
- 310+Nm
Classic
Maserati Tipo 61 Birdcage
Version from Race Department
98Austin Mini Cooper S Fia App.K Spec
Version from Race Department
93- 1700kg
- 357-425HP
- 629-664Nm
Assetto Corsa Ford Mustang Download 2007
- 940kg
- 108HP
- 157Nm
- 2240kg
- 160HP
- 423Nm
- 1464-1724kg
- 332-471HP
- 515-640Nm
- 1765kg
- 250HP
- 500Nm
- 1026kg
- 472HP
- 500Nm
- 0-100: 3.7s
- 300+km/h
- 825kg
- 165HP
- 169Nm
Volkswagen Beetle 1600s Type B + D-Spec
Version 1.0 (06.08.17)
241Peugeot 504 + TN Sport
Version from Race Department
330- 650kg
- 70HP
- 66Nm
Rover Mini Cooper 1.3i
Assetto Corsa Mustang
Version rework by ACClub (10.05.2017)
166- 610kg
- 68HP
- 88Nm
Porsche 550/1500, 550A/1500 RS Spyder
Version from Race Department
190Road cars
- 1100kg
- 130HP
- 178Nm
- 1100kg
- 116HP
- 178Nm
- 1035kg
- 75HP
- 116Nm
- 0-100: 16s
- 150km/h
Other
- 150kg
- 7.5HP
- 10.8Nm
- 13400/8400kg
- 417/2500HP
- 1580/5900Nm
- 1660kg
- 235HP
- 460Nm
Honda Racing Lawn Mower
Version from Race Department
262Assetto Corsa Ford Mustang Download Torrent
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Installation
Open 7zip file.
Navigate through MODSRussell-Alexis_Mk14, extract content + system folder to AC root folder.
Does not overwrite stock files.
Acknowledgments
Stereo – 3d model, textures, physics…
Ryno917 – skins
mclarenf1papa – physics polish
Gary Paterson – driver animations
Kunos – audio from the Alfa Romeo GTA
hhh316 – sand detail image
What is a Russell-Alexis Mk.14?
Alex Francis and Bill Harris formed the original Alexis brand in the 1950s to produce small open-wheel vehicles for Formula Junior. In 1967, the Formula Ford spec series was finalized, and Jim Russell worked in concert with Alexis to manufacture one of the first series-specific chassis, the Russell-Alexis Mk.14, which were used at Russell’s racing school.
Their primary competitor in 1967 was the Lotus type 51, which was a modified Formula Junior chassis. The main difference in the two was the Renault transmission used in the Lotus, which frequently failed, until the 51b replaced it with the same Hewland transaxle that the Russell-Alexis Mk.14 used. In 1967 and 1968 the Mk.14 won multiple national championships in Formula Ford.
The series proved popular and by the end of the 60s there were a half-dozen manufacturers producing quite similar vehicles, including the Alexis Mk.15. However, Alex Francis was no longer interested in the mass production of small-profit chassis and sold the business to Allan Taylor, who produced several more Formula Junior, Formula Three, and Formula Ford chassis in small numbers before closing the business in around 1972.
Physics
It’s a 50 year old car, of which originally less than a hundred were hand built. The mod represents one of these as it would run in current vintage Formula Ford series. This means that some aspects of the physics are arbitrarily decided; for example, the tires and dampers are wear items and something plausible was provided, since users could replace them anyway. The two tire compounds are labelled North and East because they would be running in different series; North is a 90s Formula specific radial with a stiffer sidewall, East is a 60s generally available car tire – in the 60s road cars would actually run on 165/55s, by the 90s no new cars were using such a small tire. Both are a fairly hard long-wearing compound.
The default spring settings match period setups for the car, which are quite soft, but a wide range of spring settings are available.
The brake bias and antirollbars default to a fairly safe setup; even so on cold tires the car is happy to wander around the road.
The engine is a healthy 1.6L Ford “Kent” stock block and pushrod 8 valve head, as specified in the series rules. It probably has been fine tuned to more power than it had in 1967, generating over 100 horsepower, but to be fair, safety regulation changes have made the car heavier.
Gearsets are a fairly thorough catalogue of available parts for the Hewland mark 7 and 8 transmissions.
The Mod Itself
It’s been a long time coming. I threw the first few pieces together in late 2015, after deciding that AC lacked a straightforward, lightweight no-downforce single-seater. Over the next year I built a fairly complete model, and at the beginning of 2017 I went into what I thought was the final push. Get everything unwrapped, textured, a few final missing objects, done.
Obviously that effort never finished, I had other work to do. It sat untouched for a bit more than a year while I made the Ford F350, Dodge Monaco, played with custom shaders, and worked on another unannounced project. I am not especially good at working on more than one mod at a time. This November I finally made room in my schedule and banged out the final 70-80 object unwraps. (as it stands it has a slightly terrifying 149 separate objects, many of which are animated)
Bringing onboard one of the new shaders allowed a never-before-seen level of graphical accuracy. The brass bolts look like brass. Skins have gloss paint and metallic sheens living in harmony. It’s finally looking how I want it.
The long timeline has led to a somewhat uneven quality – the model overall is 130,000 triangles, half what more recent official cars for AC have. Just the nature of hobby projects I suppose. I don’t feel like it’s lacking, but there are certainly signs of age on the model. Well, 3 years. It happens.
Skin Template
Wireframe and body AO are provided in the car’s folder, along with more detailed instructions on what textures to use.
Known Issues
Custom shader is only fully compatible with the original showroom, not the CM one.
With the Shader Lights Patch active, one of the hoses does something weird, and dashboard can get odd shadows. The easiest solution is disable Shader patch entirely. But to be particular, Particles FX and Fake Shadows FX cause problems and can be disabled individually.
Some AI parameters are a mystery to me, I haven’t seen them crashing so I haven’t tweaked them. I just don’t drive with AI enough to find out their issues.
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